DeviantArt user Mark Green, or also know as mbgreen78 on the site, has been making some awesome paper renditions of old video game stills. From Mario to Tetris to Castlevania, there is a little bit of everything for you to appreciate. Have a look and enjoy!
Please visit his gallery, there’s much more than this to see!
While most games these days are put out as a physical and digital releases, the lot of indie games are just put out as a digital download. Though, some indie titles are lucky enough to get the retail treatment. In this case, Saturday Morning RPG will get a physical release this Friday (1/29/2016) on PS4 and Vita. It’s not going to be being shipped worldwide to brick and mortar stores, you’ll have to pay on a first come, first serve basis through the Limited Run store.
As the name of the store implies, the game will only be available in limited quantities, only a few thousand copies per version, thus making it one of the rarest PS4 physical releases to date, if ever.
Saturday Morning RPG is of course a nostalgia fueled RPG styled adventure with various graphical approaches to 1980s cartoons.
Any 80s or 90s kid will remember the opening to The Simpsons, an iconic animated TV comedy that is still being produced. Here is an interpretation of the intro, exceptionally animated and scored in the style of an old video game.
A few games popped up on eBay from Japanese publisher Natsume, most famous for the Harvest Moon series. While it’s too late now to bid on some cool titles from previous generations, it’s not often you see this. Maybe some other companies have some stock they’d like to sell to potential collectors?
Titled “Shadow Moses,” the HD remake will use the Unreal 4 engine and is currently in the early production stages. A trailer was posted showing off their efforts yesterday.
Note this is a remake being created outside of Konami, spearheaded by the group of fans. The developer’s Facebook page stated this today:
We just need to clarify something:
Konami owns the MGS copyright and therefore sooner or later
we will need their full permission.
We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come.
We believe this is better than putting years of work into a project only
to get it shut down.
Like most fan created projects using properties owned by major corporations in the video game industry, this will probably not see a full production or be legally released.