Breath of Fire III releasing on PSN

Breath of Fire, an RPG series which started on the SNES and eventually made tracks on PlayStation systems, will have its third iteration released as a PSP game, according to a blog post from Capcom.

We’ve got a special treat for you today; we’re happy to announce that Breath of Fire III is coming to PSN as a downloadable PSP game! We’ll have a few more details closer to launch, but you’ll be able to snag the game for $9.99 (USD) this February, and the game itself will be fully compatible with all hardware that plays digital PSP content – that means PSP, PS Vita, and PSTV are all supported. We’ll have a bit more information when the game launches, so stay tuned!

As the statement reads, it will be put out sometime this February.

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Earthbound has copy protection?

When I first heard about it, I didn’t even know it was possible for a Super Nintendo game to do such things outside of region locking. Earthbound does multiple things to make sure you’re playing the game legitimately.

The first line of defense is not out of this world, it just makes sure you’re playing it in the correct region for your system.

Part two of the copy protection comes when the game checks for SRAM. Anything more than 8kb gets you trouble with this screen below.

Phew … two different and separate tiers of copy protection. That’s got to be enough! Wrong! If any of the above features are disabled, the game will eventually notice that the programming has been changed and increase the number enemy encounters in numerous areas! This is sure to make a playthrough harder and much more frustrating.

The little green sprouts and the dinosaur looking thing are the enemies

If that’s not enough to thwart potential pirates, the programming within Earthbound supposedly also checks multiple times while you’re playing, so parts one and two could possibly be implemented at any time. If the third zone of protection isn’t enough to scare you away, there is one last trick the game will pull.

After you finish the final battle, the game will freeze just before the ending. Upon resetting, you will find all your save games erased. The video below details the steps of Earthbound’s copy protection as well as the final tier in action.

A 16-bit Final Fantasy XI single player fan adaptation

It already sounds like a lot … a small team is taking up the endeavor of crafting a single player experience from a massively multiplayer online game. When asked about including the vast world of FFXI and translating the MMO experience to a single player roleplaying game, the creator seemed pretty confident.

I plan on taking on most of the areas up until about three years ago, so, everything minus the Abyssea content. As far as the experience…it wont be the same feeling as the game itself, but it will definitely bring back a lot of memories for those who have played FFXI for a long time. It will be significantly different, but in a weird way, the same.

The full interview from Retro Game Network can be read here.

Check out the progress via the Facebook page below.

https://www.facebook.com/FinalFantasy8bitFFXI

Support the Pier Solar HD Kickstarter!

Pier Solar might not be well known to the general public but it deserves plenty of attention because it harkens back to the “golden years’ of RPGs, something I think all gamers can come to appreciate. Pier Solar and the Great Architects is a homebrew game for the Sega Genesis and with your help, it can get a major HD release onto other consoles! If an old-school, 16-bit RPG interests you even the slightest bit, donate to the developer WaterMelon and help them reach their goal!

http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and