I wish this Chrono Break trailer was for the real thing

It’s almost as awesome as it is painful to see: knowing that it isn’t happening is the worst part, but also seeing what a possible sequel to the beloved Chrono Trigger could look like is quite frankly awe inspiring.

For reference, Chrono Break was trademarked by Square, but nothing has ever come of it. Thankfully, the artist behind the beautiful looking Owlboy, Simon Andersen, has given us a glimpse of a game that never was.

Chrono Trigger surprisingly releases on Steam! But…

I would be saying hooray! …But, this may not be the exact release you want. So, how could you release Chrono Trigger and mess it up? Well, maybe it has some annoying load times like the US PlayStation release?

Let’s not start with the negatives out right, but the good things the Steam version does.

  • It’s out on the PC, for everybody!
  • Extra dungeons from the DS port (arguably the best version right now)
  • Gamepad support
  • Autosaves
  • Other Steam goodies like trading cards, if you’re into that

So no, the load times aren’t an issue. But probably the main gripe everyone is going to have is this:

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I mean, look at it! This is not the Chrono Trigger I remember. Sure, the interface is not my favorite, in fact I could probably deal with the new menus and be fine. However, two other things stand out. The font is ugly. It straight up does not fit the feel of the game. It’s huge, plain and out of place. Like the font itself is too modern looking for its own good.

Second is the graphics filter. You can tell the graphics are smoothed out in the Steam release, which initially isn’t a turn off, but the more I played it, the more it felt like I was looking at a blurry painting. The Steam release has some different colors, objects and a few other noticeable changes. For comparison, here’s a screenshot of what it should look like on the Super Nintendo.

Chrono_Trigger_Gato_Fight_Intro[1]

At the very least, we got Chrono Trigger, again. Not exactly in the best form, but at least we got it. And I can’t not recommend this game to someone who hasn’t played it or doesn’t have another medium to play it on.

Final Fantasy IX now on PS4

As apart of Sony’s Tokyo Game Show announcements, Square-Enix has released Final Fantasy IX for the PlayStation 4. Much like the re-released FFVII a few years ago, this release of FFIX sports some new features like trophies and some “boosters” like a no encounter mode.

The game is currently priced on the PS Store as $16.79 but will increase to $20.99 on September 26.

Final Fantasy IX will come to Steam

One of the most beloved and perhaps overlooked entries in the Final Fantasy series will finally get a re-release on the Steam platform. This release is also partially upgraded with some features exclusive to Valve’s service like trading cards.

In addition to other Steam features, the port boasts a few upgrades according to the store page:

・Achievements
・Seven game boosters including high speed and no encounter modes.
・Autosave
・High-definition movies and character models.

The expected release for FFIX on Steam is “early 2016.”

A 16-bit Final Fantasy XI single player fan adaptation

It already sounds like a lot … a small team is taking up the endeavor of crafting a single player experience from a massively multiplayer online game. When asked about including the vast world of FFXI and translating the MMO experience to a single player roleplaying game, the creator seemed pretty confident.

I plan on taking on most of the areas up until about three years ago, so, everything minus the Abyssea content. As far as the experience…it wont be the same feeling as the game itself, but it will definitely bring back a lot of memories for those who have played FFXI for a long time. It will be significantly different, but in a weird way, the same.

The full interview from Retro Game Network can be read here.

Check out the progress via the Facebook page below.

https://www.facebook.com/FinalFantasy8bitFFXI