BlueScuti becomes first to reach Tetris “kill screen”

Much like the famous “kill screen” in Pac-Man, which is reached when the game runs out of memory on level 256, the NES version of Tetris has one too (but not at level 256). It took over 30 years to reach, and was once thought to be impossible because of various factors. One of the biggest factors that prevented challengers from advancing beyond a certain point was how they hold and use the standard NES controller.

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