The Mega Man X stage select theme is amazing

You probably already know that it is. I was actually trying to compile a list of some of my favorite character/stage select themes and I could only come up with a few that I really liked. For example, the Street Fighter II and Mega Man 8 are pretty great, but nothing matched the affinity I had for the X1 theme.

But, let’s start with the ones I do like. Street Fighter II. It progresses nicely, doesn’t get on your nerves when it repeats and prepares you mentally for the fight, as all character select music should do.

 

 

And the aforementioned Mega Man 8 stage select song is decent too. It pulses with a great dance beat and synths that are easy going. It’s also kinda upbeat and doesn’t over do itself by being too complicated.

 

 

Street Fighter III: Third Strike definitely goes for something different. It’s hip-hop, funky and just down right cool sounding. It might be the only video game rap song that doesn’t sound dumb as you listen to it. It’s straight dope!

 

 

Nothing hits harder than the Mega Man X stage select theme. And I mean nothing. Just listen to the guitar riff, the snare drum and driving bass… it gets you pumped and ready for battle.

 

 

This song is just begging for a great hard rock or heavy metal cover. And I found a few that are actually pretty good. What actually surprised me the most was how good it could sound remixed on a Sega Genesis. Still, not as good as the Super Nintendo original.

 

 

Basically, we’ve learned that Capcom makes the best character and stage select music, ever.

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Iconoclasts looks awesome

When I first saw the trailer for Iconoclasts I was immediately enthralled by the art style. Then the gameplay, then the music. So, by the end of the trailer I asked myself: “What is this game?”

Iconoclasts is a game by Joakim Sandberg (Konjak). It’s obviously a 2D action-platformer featuring various characters. But what else? The gameplay looks fast-paced with some cool looking puzzles and super stylized cinemas. I’m a big fan of the retro pixel art look and this game is hitting all the right notes with its graphics and gameplay.

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It’s worth mentioning that Sandberg has been working on this for a many years, since about 2009, basing the game on a project he created back in 2007 called Ivory Springs. So, it’s been a long road for him and the work looks like its been well manifested. This is the work of one man!

Iconoclasts will be available on January 23, 2018 for PlayStation 4, Vita and Steam.

The rest (almost) of the Jak series is coming to the PS4!

You can already get the first Jak game on the PS4 as apart of the PS2 Classics program. And, I was wondering “when are they going to bring the rest of the series to the PS4?”

On December 6th, Jak 2, 3 and X: Combat Racing will be dropped onto the PlayStation Store with the perks that the PS2 Classics have: trophies, HD resolutions, share functionality etc.

Many do forget that there are two PSP Jak series entries: Daxter and Jak and Daxter: The Lost Frontier which aren’t likely to see the PS2 Classics treatment.

Top 5 things missed from past generations of gaming

This site is about acknowledging and remembering where the roots of gaming came from. Along the way, there were certain innovations, perks and characteristics that have either faded away or blended into the current generations of consoles. Back when these gaming extras were present, they could often be ideal to the game or system. Here are some those that either don’t exist anymore, or just have their place in some other technological fashion.

1. Custom soundtracks

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When Ridge Racer on PlayStation gave you the ability to play your own CDs during a race… let me tell you, this was a game changer. Sure, it sounds like a novelty to be able to do, but that novelty grew to a really cool perk to look forward too, but not just in racing games, but especially racing games! The original Xbox came fully functional with a harddrive, ready to download tracks from any audio CD you put in it. From there, it could inject those tracks in to compatible games, like Project Gotham Racing 2. I cannot tell you how many playlists I crafted or CDs I burned for specific games that used this functionality. Eventually, this would become a standard for other consoles in the generation past the Xbox one form or another.

2. The hard to find glitches and bugs

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Glitches that happened because of hours of experimentation, or even better, by accident. Like the Mega Man pause glitch or the infamous and numerous MissingNo. bugs. Large amounts of QA testing can catch most problems in a game, but when a game has one print run on a cartridge with no possibility of a patch, someone in the public is bound to break it, and those are often the oddest legacies a game can leave behind.

3. Console modding

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While this is big in the retro scene now: adding more compatible or better outputting visual signals to an older console… there were times when having a modded console was pretty awesome. Region-locked consoles where particularly susceptible to the temptation of those wanting to play games outside of their console’s region. Modding your console was an answer for a select few. Sure, there were other nefarious reasons to mod your console outside of breaking the region lock… nowadays it’s less about modding the hardware and more about breaking the firmware on consoles.

4. The Vaporware

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Remember Starcraft: Ghost? How about Project OverkillYou may not, but these were games that almost came out, or were cancelled during development. Now known as vaporware, some of these games eventually saw the light of day in one form or another. It was always cool reading up on the progress of development of games yet to be released in magazines and now in retrospect, a lot of them never made it or morphed into something completely different.

5. Near perfect games upon release

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It is actually kind of annoying to hear people say that games where better “back in my day.” And an argument that stems from that sentiment is that games didn’t need patches when you first start up the game. Day one patches normally do help a game on launch day. Not having to worry about a download is not something I necessarily miss, but there was something magical about slamming a cartridge into your system for the first time. You didn’t have to worry about the game freezing your system, save-eating bugs, or whether or not you had enough storage space to run the damn thing. Among other things that can go wrong with a games these days, patches and hot fixes weren’t one of them. Gaming was easier and simpler, “things just worked.”