Awesome Games Done Quick!

The marathon of games event is over and produced some great speedruns for many, many games. Aside from the laundry list of games being played to beaten quickly, there was a charity event attached to it. Visit their website for info on what you missed and how to donate to help prevent cancer and to further cancer detection research.

Past broadcasts can found on their Twitch channel, other highlights are belong.

Forgotten Consoles: Wondermega

This particular licensed Sega system was manufactured by JVC, released as the X’Eye in the US. Compatible with Mega Drive and Mega CD formats, the console originally boasted some quality audio and video output methods before it was iterated upon.

The Wondermega went through several renditions, all keeping the same theme and design. Sega would eventually would release their own version of the Wondermega, seen above.

The Wondermega (ワンダーメガ) is a combined Sega Mega Drive and Mega CD which was made by JVC/Victor and was initially released in 1992. It features a DSP for audio enhancement, a MIDI output jack, two microphone inputs and S-video output. In 1993, a redesigned model known as the Wondermega M2 was released, which dropped several features (including the MIDI output, DSP and motorized disc door) but added wireless controllers. Victor released the system in the US as the X’Eye, but not in the same way as they did in Japan. The system never made it to Europe, although several magazines back then had predicted an official European release.

Like the Mega CD, the Wondermega and X’Eye are compatible with CD+G (CD and Graphics) discs. The original Wondermega also supported the “Wonder CD” peripheral, which included a full complement of MIDI jacks (in, out and thru) as well as a music keyboard called the “Piano Player”.

The Wondermega is compatible with the 32X, although it looks a bit odd when connected. It also blocks the cd door so the 32X must be removed every time the CD drive needs to be opened.

-Sega Retro

More can be found at segaretro.org

 

Final Fantasy IX will come to Steam

One of the most beloved and perhaps overlooked entries in the Final Fantasy series will finally get a re-release on the Steam platform. This release is also partially upgraded with some features exclusive to Valve’s service like trading cards.

In addition to other Steam features, the port boasts a few upgrades according to the store page:

・Achievements
・Seven game boosters including high speed and no encounter modes.
・Autosave
・High-definition movies and character models.

The expected release for FFIX on Steam is “early 2016.”

Super Famicom left on for 20 years to keep save data

Cartridges from the 8-bit and 16-bit eras of consoles had a battery to maintain the save data. Aside from passwords, this was pretty much the only way to keep your progress. But, like all batteries, they eventually loose power and can no longer retain the memory of the RAM.

Batteries on a chipset can be replaced in some cases, but once the console is turned off, the data would be lost without a viable way to save it internally. Twitter user Wanikun found the option of losing the save data to Umihara Kawase unacceptable and left the Super Famicom powered on for 20 years to do so.

Even after moving, it seems that the Famicom is again plugged in, the save data still intact.