Category: Features
Retrogames in 2023 had quite the year
The video game industry saw plenty of high-profile releases and announcements in 2023. Retrogames were no exception to this. Even going into 2024, I can’t shake the feeling that 2023 was one of the best years in gaming ever. From Tears of the Kingdom to Baldur’s Gate 3, there was plenty to talk including some of the remakes. Here is a not so all encompassing and a not so chronological list of the retrogame related happenings from the past year.
Two scary good horror remakes start off the year
Capcom
Both Dead Space and Resident Evil 4 stun players by recreating their genre defining gameplay.
Persona 4 Golden widens its release and Persona 3 Reload announcement
Atlus / Sega
Fans of the series can finally play these JRPG staples in more places and an ambitious remake for Persona 3 are announced in 2024.
Goldeneye comes to Xbox
Rare / Nintendo
Not much else to say here, this FPS legend deserves every bit of its praise.
Age of Empires II: Definitive Edition also arrives for Xbox platforms
Microsoft
This undisputed classic needs no introduction, and this particular entry is always welcome.
Metroid gets a prime remaster
Nintendo / Retro Studios
It’s a fantastic release and a very welcome update, full of graphical enhancements and modernized controls.
Final Fantasy music and gorgeous pixels
Square Enix
The Final Fantasy Pixel Remasters see a much needed console release and we get a wonderful collection of works from veteran video game composers in Theatrhythm Final Bar Line.
Mega Man Battle Network Legacy Collection
Capcom
A much beloved series of games is rereleased for modern systems with better-than-expected sales. Mega Man Legends ports anyone?
System Shock comes back
Nightdive Studios
This release reviewed well, the cult classic is finally given justice.
Double Dragon barely leaves a trail
Maximum Games
Double Dragon Gaiden: Rise of the Dragons looks cool but is barely mentioned after its release.
Long dormant mechs rise again
FromSoftware Inc., Bandai Namco Europe S.A.S
Armored Core VI: Fires of Rubicon went on to become one of the best action games of the year and Front Mission 2 Remake is released.
Sea of Stars releases
Sabotage
Comparisons to Chrono Trigger were made and excellent art styles brought this to the forefront of many headlines this year.
Gargoyles Remastered
Disney
Another Disney platformer sees a formal release away from the confines of history.
Metal Gear Solid Master Collection is a master of none

Konami
These broken and wonky ports receive heavy criticism from hardcore fans and Konami promises to fix them with updates and support into 2024.
November brings us two amazing remakes from the golden era of RPGs

Nintendo / Square Enix
Star Ocean: The Second Story R gets new features and a well liked 2D/3D visual update. Meanwhile, Super Mario RPG is recreated from the ground up, but remains largely faithful to the late SNES release.
Fortnite brings back the original map
Epic Games
Perhaps for pandering reasons, but still a wild success.
Square Enix has us drooling for more Final Fantasy
Square Enix
The second installment of the Final Fantasy VII Remake trilogy is shown in 2023 and is set for the early months of 2024.
I don’t wanna grow up
I’m a Toys “R” Us kid. Through and through.
Back in the 1990s when I was growing up, T”R”U was a magical place, filled with action figures, dolls, Legos and of course, video games. This was the destination for all things video games. I would walk down what seemed like endless aisles, filled with the things I dreamt about, things I thought I might never get unless it was a birthday or Christmas. Whenever we went there, I was filled with a slight hope that I might walk out with something to cherish. And sometimes, I did.
Sometimes it was a Ninja Turtles figure, or something I told my parents I wanted. I might not get it then, but I would certainly hope I did at some point. Even if I didn’t, just being in the store was beyond cool. Just being surrounded by things that I could have was joyful. This is what T”R”U basically provided for me and other kids back in the day: joy.
![83820525[1]](https://nostalgiagamer.com/wp-content/uploads/2018/03/838205251.jpg)
Going into the location I often visited before most the stores inevitably closed in the late 2010s and early 2020s, it seemed much smaller and cluttered, perhaps a symptom of the collapse of brick-and-mortar retailers. I recalled it being huge and as I described before, endless. I came in looking for some good deals on games and having not been there for the better part of decade, the biggest change I noticed was the absence of the “game cage”, as it may have been colloquially referred to at some point.
Normally, you’d get your ticket from a wall of pockets and sleeves that had the game art displayed and bring it to the game cage, and the attendant inside it would give it you, then you’d go to a register and pay. Inside the cage was a fortress of games. Quite frankly, it seemed like a dream job at the time. Being surrounded by games was all I wanted as a kid.

Eventually, the game cage was taken away and it transitioned into something more modern, into longer shelves and displays.

Nevertheless, my visit brought back an unforgettable memory. In the summer of 1996, I had saved up some money, I would say about half of the amount I needed for a very special game that has been recently remade, Super Mario RPG: Legend of the Seven Stars. When I walked in, I knew the game was going to be pricey, probably close to $80. And I wasn’t wrong. The game was close to that. I didn’t have enough, lucky for me, my dad said he would help me with the rest. Back then, games were very expensive, cartridges and chipsets were not cheap to produce as compact discs. An $80 dollar game back in 1996 adjusted for 2023 inflation is about $150, over twice the price of the standard release price for video games nowadays, which is $60-$70.

Let me tell you, I walked out the happiest kid on the planet. I played that game endlessly, for hours on end, only beating it a few times because I was too busy messing around with the many hidden areas and mini-games.
Still, that visit and the many visits I made to Toys “R” Us remains some of my fondest. Not just because it was happy, but because it reminds me of a time when I was younger, had less responsibilities and had more time to learn and grow, and play video games all summer long.
There really isn’t a place like this for adults, or children for that matter, that exists currently, at least none that I know of. Maybe the toy section at Target or Walmart are similar, but not an entire store dedicated to the joy and entertainment of kids like Toys “R” Us was. It’s just not the same. I doubt it ever will be with how online retailers work, the decline of physical media and the rise of in-game transactions.
It really was the greatest toy store around, where a kid could truly be a kid.
Iconoclasts review and impressions
At first glance, Iconoclasts might look like another pixel art styled game, but style is one of the many things that bring its charm. From the very start, there is something endearing about the game. It’s easily seen and felt throughout.
You play as Robin and occasionally some of the other characters that grace the games presence. Robin is the game’s displaced, silent protagonist who has just recently lost her father and lives in a dystopian like world where things are heavily controlled, particularly the building and repairing of technology. One substance, ivory, has been powering most of the worlds technology and is nearly depleted.
Many things are at play in Iconoclasts, story elements bob and weave, coming in and out of the picture at the right moments, emerging at pivotal times and revealing themselves in just the right way. Dialog and cutscenes play out in text, sometimes emoted for extra emphasis. And believe it or not, you get a real good sense for each of the characters, feeling their purpose and motivations. They don’t feel fake or tacked on. The story is one of the best parts of Iconoclasts.
Controlling Robin is easy, fluid and simple. Most movements and attacks work as expected. Because of the that, the puzzles never feel difficult, but a treat to figure out. Like any Metroidvania inspired platformer, you can expect the check boxes to be met and completed within the boundaries of the game’s own merits.
As mentioned above, the graphics style don’t always do the game justice, but the more you play it the more it grows on you along with the game’s soundtrack. From the characters expressions to the animations to the level design… the more you play it, the more you realize it was all meant to be.
Iconoclasts has a decently long play length, but can be mastered, if you’re up for that. It also doesn’t feel that difficult, but that can also be changed if you feel the need to. Boss fights are fair, creative and are actually a big highlight. Collectibles are scattered throughout the world and are useful to an extent, but once you find a loadout that works for you, you probably won’t be needing to craft with them too often.
I never felt bored with Iconoclasts, frustrated or angry. I had genuine, honest fun through my entire playthrough and always wanted to see what would come next for Robin and her companions. Just remember that as you play this that one guy, Joakin Sandberg, pretty much did all of this.
The Mega Man X stage select theme is amazing
You probably already know that it is. I was actually trying to compile a list of some of my favorite character/stage select themes and I could only come up with a few that I really liked. For example, the Street Fighter II and Mega Man 8 are pretty great, but nothing matched the affinity I had for the X1 theme.
But, let’s start with the ones I do like. Street Fighter II. It progresses nicely, doesn’t get on your nerves when it repeats and prepares you mentally for the fight, as all character select music should do.
And the aforementioned Mega Man 8 stage select song is decent too. It pulses with a great dance beat and synths that are easy going. It’s also kinda upbeat and doesn’t over do itself by being too complicated.
Street Fighter III: Third Strike definitely goes for something different. It’s hip-hop, funky and just down right cool sounding. It might be the only video game rap song that doesn’t sound dumb as you listen to it. It’s straight dope!
Nothing hits harder than the Mega Man X stage select theme. And I mean nothing. Just listen to the guitar riff, the snare drum and driving bass… it gets you pumped and ready for battle.
https://www.youtube.com/watch?v=JmbI8dc7t1g
This song is just begging for a great hard rock or heavy metal cover. And I found a few that are actually pretty good. What actually surprised me the most was how good it could sound remixed on a Sega Genesis. Still, not as good as the Super Nintendo original.
Basically, we’ve learned that Capcom makes the best character and stage select music, ever.













