Palworld is eating Pokémon’s lunch, and rightfully so

Overnight and stellar success Palworld is quite literally taking the gaming world by storm, and in more ways than one. Whether it be its astronomical sales records and popularity or its controversial similarities to Pokémon, the fact remains that it’s more than just a Pokémon clone. Gamers and Pokémon fans alike deserve great games to play, and the Pokémon franchise has failed to produce something that isn’t mediocre or just another entry into the series as of late. I hate to say it, but Pokémon games and the fans seem to be OK with the current way of things, the sales numbers don’t lie either. But what happens when you release a game in the open world survival/crafting genre and add those token Pokémon elements? You get Palworld, a solid game that was a surprise to me and many other gamers. It has been dubbed “Pokémon, but with guns” which I find to be a bit reductive as it shares more of its DNA with games like Ark: Survival Evolved, Rust and even Minecraft. While there are guns in the game, and “Pals” (the monsters you capture, raise and train) that can wield them, that feature is not as prominent as you may think, only a few of the Pals actually use them. That is not to say that the Pokémon-like elements are shoved aside in favor of its survival elements because I would say that they are quite equal in nature and complement each other quite well. So, in a nutshell, you explore a vast world, capture Pals, base build, hunt, battle foes with your Pals, conquer towers (Palworld’s version of gyms) and much more. The game is in early access at the moment, so it’s reasonable to assume that they will add more things to this game in the future before it is considered a full release. I will say that Palworld has released in a much better state than Pokémon Scarlet/Violet did. At first glance or even a second, it’s reasonable to say that main entries into the Pokémon franchise have not changed all that much since the very first installments, Pokémon Red and Blue. Rarely does the mainline series see something truly different, so that’s why Pokémon Legends: Arceus, Snap, Unite and Go feel slightly refreshing and give Pokémon some hope, but it’s not enough. Traditional Pokémon games have grown as stagnant as the yearly sports sims and Call of Duty of games. Nintendo has failed to give Pokémon fans something they truly deserve, and that’s why Palworld flourishes so easily and why it’s so successful. Imagine, if the traditional Pokémon games were not limited to the same basic formula it has relied upon for years. What if they took a strong pivot into another genre that included the roots it has stuck to all this time? You might arrive at something like Palworld. Or what if they just ditched it all together and dove into the simulation aspect: what if you could build and manage a Pokémon hospital? What if you could start a Pokémon farm of sorts and become a breeder? Or make a game where you’re not the same kid destined to be the best Pokémon trainer in the land and let them choose to be the bad guy for once? Just some ideas, all of which sound immediately more enticing than going around some forest for the 93rd time looking for a shiny Pikachu. I hope this is Nintendo’s and The Pokémon Company’s wake up call as well Pokémon fans out there that if you strive to do something different and use the potential of your franchise, you might get something cool. I’m not saying stop making traditional Pokémon games, but I am saying we are well overdue for the “Skyrim, but with Pokémon.” Palworld is currently available on Steam and Xbox platforms

BlueScuti becomes first to reach Tetris “kill screen”

Much like the famous “kill screen” in Pac-Man, which is reached when the game runs out of memory on level 256, the NES version of Tetris has one too (but not at level 256). It took over 30 years to reach, and was once thought to be impossible because of various factors. One of the biggest factors that prevented challengers from advancing beyond a certain point was how they hold and use the standard NES controller.

Sony announces the PlayStation Classic

It was in the cards, Nintendo has been releasing their classic mini consoles, Sega has been licensing their properties to make mini consoles… Now Sony has joined the pack, following the popular formula of shrinking an iconic console to fit in the palm of your hand and stuffing them full of classic games that meant something exclusively to that particular console.  The PlayStation Classic is here.

https://youtu.be/nl2h8LDq_oI

The PS Classic will come with an HDMI cable, two of the non-DualShock type controllers and a USB cable to serve as the power source. It’s going to release on December 3rd for $100 in a lot of territories, packed with 20 games, five confirmed right now.

  • Final Fantasy VII
  • Jumping Flash
  • Ridge Racer Type 4
  • Tekken 3
  • Wild Arms

I’d say this is great news. This is a great move for Sony as it caters to PS fans and retro gamers alike. There are a fantastic amount of PS games that could be placed into the system, sadly only 15 more can make the cut. So, you would think that only the most popular games for the system would be considered like the integral Metal Gear Solid, genre defining Resident Evil 2 and Silent Hill, at least one Crash Bandicoot game or Spyro title, another racing game like game like Gran Turismo 2 and maybe even Ape Escape.

So… what’s the bad news?

There is a lingering problem with a few of those games I mentioned. A lot of those classics utilize the DualShock controller. Not just for the rumble feature or the analog sticks individually, but in some cases in unison! I can say that I prefer the use of the analog sticks in Crash Bandicoot: Warped and Gran Turismo. Hell, Ape Escape won’t even work without a DualShock because it was designed around it. Metal Gear Solid has some easter eggs concerned with the use of the DualShock controller. Not including a DualShock controller or offering one as a separate purchase would be doing a disservice to any PlayStation fan, or any consumer in general.

Is $100 dollars a fair price?

Simply put, yes. But further analysis would say that a consumer is getting their money worth in hardware and software alone. If we take the price points of the PlayStation One Classics that are available for the PS3 and PS Vita on the PSN store, they range from $5.99 to $9.99. Do the math and 20 games at six bucks a piece plus the hardware included is a steal. Also, I would say that Sony is going to cherry pick from the work that they have already done emulating those for the PS3/Vita.

Are people going to hack it?

Yes as well. Assuming that when you plug it into a computer, it will be recognized as a writable device.

What else is there to know?

At the moment, not much else. Just the five confirmed games and initial specs. Who knows… maybe you can hook your console up to a computer and download extra game packs. Maybe Sony is holding back and will release a DualShock controller compatible with the mini console, because honestly, it’d be a damn shame not to. There might be other built-in features like save states, rewind capability etc. that have yet to be announced. And judging from the instruction manual schematic included with the promotional images, the memory card slots aren’t going to do anything.

 

As excited as I am for this, there are still some hardcore fans that have yet to be pleased.

Grandia I and II are getting a Switch release late this year

No word on an actual release date, this particular announcement is going to release some time this winter. But, this is seriously a surprise! Grandia II has been re-released a number of times on the PlayStation 2 and PC. However, Grandia I has not seen as much love. Other than a downloadable version for the PS3, the original game in the Grandia franchise has not seen as much attention. From the buzzwords in the news, it also appears to be a HD remaster, whatever that means these days. So, I wouldn’t expect all that much except for some higher resolution textures and a wide screen aspect ratio.

What I am more curious about is the localization options. Are we going to get the Sega Saturn release graphics? Will we receive the English voice acting seen in the PlayStation One release? Many questions remain… Nevertheless, this news excites me that TWO of the best JRPG’s of all time are coming to a great console.