Iconoclasts review and impressions

At first glance, Iconoclasts might look like another pixel art styled game, but style is one of the many things that bring its charm. From the very start, there is something endearing about the game. It’s easily seen and felt throughout.

You play as Robin and occasionally some of the other characters that grace the games presence. Robin is the game’s displaced, silent protagonist who has just recently lost her father and lives in a dystopian like world where things are heavily controlled, particularly the building and repairing of technology. One substance, ivory, has been powering most of the worlds technology and is nearly depleted.

Many things are at play in Iconoclasts, story elements bob and weave, coming in and out of the picture at the right moments, emerging at pivotal times and revealing themselves in just the right way. Dialog and cutscenes play out in text, sometimes emoted for extra emphasis. And believe it or not, you get a real good sense for each of the characters, feeling their purpose and motivations. They don’t feel fake or tacked on. The story is one of the best parts of Iconoclasts.

Controlling Robin is easy, fluid and simple. Most movements and attacks work as expected. Because of the that, the puzzles never feel difficult, but a treat to figure out. Like any Metroidvania inspired platformer, you can expect the check boxes to be met and completed within the boundaries of the game’s own merits.

As mentioned above, the graphics style don’t always do the game justice, but the more you play it the more it grows on you along with the game’s soundtrack. From the characters expressions to the animations to the level design… the more you play it, the more you realize it was all meant to be.

Iconoclasts has a decently long play length, but can be mastered, if you’re up for that. It also doesn’t feel that difficult, but that can also be changed if you feel the need to. Boss fights are fair, creative and are actually a big highlight. Collectibles are scattered throughout the world and are useful to an extent, but once you find a loadout that works for you, you probably won’t be needing to craft with them too often.

I never felt bored with Iconoclasts, frustrated or angry. I had genuine, honest fun through my entire playthrough and always wanted to see what would come next for Robin and her companions. Just remember that as you play this that one guy, Joakin Sandberg, pretty much did all of this.

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The Mega Man X stage select theme is amazing

You probably already know that it is. I was actually trying to compile a list of some of my favorite character/stage select themes and I could only come up with a few that I really liked. For example, the Street Fighter II and Mega Man 8 are pretty great, but nothing matched the affinity I had for the X1 theme.

But, let’s start with the ones I do like. Street Fighter II. It progresses nicely, doesn’t get on your nerves when it repeats and prepares you mentally for the fight, as all character select music should do.

 

 

And the aforementioned Mega Man 8 stage select song is decent too. It pulses with a great dance beat and synths that are easy going. It’s also kinda upbeat and doesn’t over do itself by being too complicated.

 

 

Street Fighter III: Third Strike definitely goes for something different. It’s hip-hop, funky and just down right cool sounding. It might be the only video game rap song that doesn’t sound dumb as you listen to it. It’s straight dope!

 

 

Nothing hits harder than the Mega Man X stage select theme. And I mean nothing. Just listen to the guitar riff, the snare drum and driving bass… it gets you pumped and ready for battle.

 

 

This song is just begging for a great hard rock or heavy metal cover. And I found a few that are actually pretty good. What actually surprised me the most was how good it could sound remixed on a Sega Genesis. Still, not as good as the Super Nintendo original.

 

 

Basically, we’ve learned that Capcom makes the best character and stage select music, ever.

Iconoclasts looks awesome

When I first saw the trailer for Iconoclasts I was immediately enthralled by the art style. Then the gameplay, then the music. So, by the end of the trailer I asked myself: “What is this game?”

Iconoclasts is a game by Joakim Sandberg (Konjak). It’s obviously a 2D action-platformer featuring various characters. But what else? The gameplay looks fast-paced with some cool looking puzzles and super stylized cinemas. I’m a big fan of the retro pixel art look and this game is hitting all the right notes with its graphics and gameplay.

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It’s worth mentioning that Sandberg has been working on this for a many years, since about 2009, basing the game on a project he created back in 2007 called Ivory Springs. So, it’s been a long road for him and the work looks like its been well manifested. This is the work of one man!

Iconoclasts will be available on January 23, 2018 for PlayStation 4, Vita and Steam.

The rest (almost) of the Jak series is coming to the PS4!

You can already get the first Jak game on the PS4 as apart of the PS2 Classics program. And, I was wondering “when are they going to bring the rest of the series to the PS4?”

On December 6th, Jak 2, 3 and X: Combat Racing will be dropped onto the PlayStation Store with the perks that the PS2 Classics have: trophies, HD resolutions, share functionality etc.

Many do forget that there are two PSP Jak series entries: Daxter and Jak and Daxter: The Lost Frontier which aren’t likely to see the PS2 Classics treatment.