Top 5 things missed from past generations of gaming

This site is about acknowledging and remembering where the roots of gaming came from. Along the way, there were certain innovations, perks and characteristics that have either faded away or blended into the current generations of consoles. Back when these gaming extras were present, they could often be ideal to the game or system. Here are some those that either don’t exist anymore, or just have their place in some other technological fashion.

1. Custom soundtracks

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When Ridge Racer on PlayStation gave you the ability to play your own CDs during a race… let me tell you, this was a game changer. Sure, it sounds like a novelty to be able to do, but that novelty grew to a really cool perk to look forward too, but not just in racing games, but especially racing games! The original Xbox came fully functional with a harddrive, ready to download tracks from any audio CD you put in it. From there, it could inject those tracks in to compatible games, like Project Gotham Racing 2. I cannot tell you how many playlists I crafted or CDs I burned for specific games that used this functionality. Eventually, this would become a standard for other consoles in the generation past the Xbox one form or another.

2. The hard to find glitches and bugs

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Glitches that happened because of hours of experimentation, or even better, by accident. Like the Mega Man pause glitch or the infamous and numerous MissingNo. bugs. Large amounts of QA testing can catch most problems in a game, but when a game has one print run on a cartridge with no possibility of a patch, someone in the public is bound to break it, and those are often the oddest legacies a game can leave behind.

3. Console modding

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While this is big in the retro scene now: adding more compatible or better outputting visual signals to an older console… there were times when having a modded console was pretty awesome. Region-locked consoles where particularly susceptible to the temptation of those wanting to play games outside of their console’s region. Modding your console was an answer for a select few. Sure, there were other nefarious reasons to mod your console outside of breaking the region lock… nowadays it’s less about modding the hardware and more about breaking the firmware on consoles.

4. The Vaporware

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Remember Starcraft: Ghost? How about Project OverkillYou may not, but these were games that almost came out, or were cancelled during development. Now known as vaporware, some of these games eventually saw the light of day in one form or another. It was always cool reading up on the progress of development of games yet to be released in magazines and now in retrospect, a lot of them never made it or morphed into something completely different.

5. Near perfect games upon release

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It is actually kind of annoying to hear people say that games where better “back in my day.” And an argument that stems from that sentiment is that games didn’t need patches when you first start up the game. Day one patches normally do help a game on launch day. Not having to worry about a download is not something I necessarily miss, but there was something magical about slamming a cartridge into your system for the first time. You didn’t have to worry about the game freezing your system, save-eating bugs, or whether or not you had enough storage space to run the damn thing. Among other things that can go wrong with a games these days, patches and hot fixes weren’t one of them. Gaming was easier and simpler, “things just worked.”

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indieGO! Retro gaming console Kickstarted

Marketed as an “all-in-one” retro console and emulation box, the indieGO! was launched on Kickstarter late last year.

A true console with access to thousands of games from past, present and future, powered by a spiritual successor to Commodore Amiga OS.

The system itself will run optical disc based games like the PlayStation and Amiga CD32, allowing the use ROM files to be used as well.

There is a ton more info including tech specs, controller options and expected shipping dates on the funding page.

The best hardware and technical innovations from past generations

These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons.  Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.

  • Favorite usage: off-hand grenades in Halo

Mode 7 and true 3D environments

A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …

  • Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs

Standard four controller ports

While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.

  • Favorite usage: GoldenEye 007 multiplayer (N64)

Battery back up memory

Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.

  • Favorite usage: The Legend of Zelda: A Link to the Past

Dual analog joysticks

Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.

  • Favorite usage: Xbox 360 controller