Palworld is eating Pokémon’s lunch, and rightfully so

Overnight and stellar success Palworld is quite literally taking the gaming world by storm, and in more ways than one. Whether it be its astronomical sales records and popularity or its controversial similarities to Pokémon, the fact remains that it’s more than just a Pokémon clone. Gamers and Pokémon fans alike deserve great games to play, and the Pokémon franchise has failed to produce something that isn’t mediocre or just another entry into the series as of late. I hate to say it, but Pokémon games and the fans seem to be OK with the current way of things, the sales numbers don’t lie either. But what happens when you release a game in the open world survival/crafting genre and add those token Pokémon elements? You get Palworld, a solid game that was a surprise to me and many other gamers. It has been dubbed “Pokémon, but with guns” which I find to be a bit reductive as it shares more of its DNA with games like Ark: Survival Evolved, Rust and even Minecraft. While there are guns in the game, and “Pals” (the monsters you capture, raise and train) that can wield them, that feature is not as prominent as you may think, only a few of the Pals actually use them. That is not to say that the Pokémon-like elements are shoved aside in favor of its survival elements because I would say that they are quite equal in nature and complement each other quite well. So, in a nutshell, you explore a vast world, capture Pals, base build, hunt, battle foes with your Pals, conquer towers (Palworld’s version of gyms) and much more. The game is in early access at the moment, so it’s reasonable to assume that they will add more things to this game in the future before it is considered a full release. I will say that Palworld has released in a much better state than Pokémon Scarlet/Violet did. At first glance or even a second, it’s reasonable to say that main entries into the Pokémon franchise have not changed all that much since the very first installments, Pokémon Red and Blue. Rarely does the mainline series see something truly different, so that’s why Pokémon Legends: Arceus, Snap, Unite and Go feel slightly refreshing and give Pokémon some hope, but it’s not enough. Traditional Pokémon games have grown as stagnant as the yearly sports sims and Call of Duty of games. Nintendo has failed to give Pokémon fans something they truly deserve, and that’s why Palworld flourishes so easily and why it’s so successful. Imagine, if the traditional Pokémon games were not limited to the same basic formula it has relied upon for years. What if they took a strong pivot into another genre that included the roots it has stuck to all this time? You might arrive at something like Palworld. Or what if they just ditched it all together and dove into the simulation aspect: what if you could build and manage a Pokémon hospital? What if you could start a Pokémon farm of sorts and become a breeder? Or make a game where you’re not the same kid destined to be the best Pokémon trainer in the land and let them choose to be the bad guy for once? Just some ideas, all of which sound immediately more enticing than going around some forest for the 93rd time looking for a shiny Pikachu. I hope this is Nintendo’s and The Pokémon Company’s wake up call as well Pokémon fans out there that if you strive to do something different and use the potential of your franchise, you might get something cool. I’m not saying stop making traditional Pokémon games, but I am saying we are well overdue for the “Skyrim, but with Pokémon.” Palworld is currently available on Steam and Xbox platforms

I don’t wanna grow up

I’m a Toys “R” Us kid. Through and through.

Back in the 1990s when I was growing up, T”R”U was a magical place, filled with action figures, dolls, Legos and of course, video games. This was the destination for all things video games. I would walk down what seemed like endless aisles, filled with the things I dreamt about, things I thought I might never get unless it was a birthday or Christmas. Whenever we went there, I was filled with a slight hope that I might walk out with something to cherish. And sometimes, I did.

Sometimes it was a Ninja Turtles figure, or something I told my parents I wanted. I might not get it then, but I would certainly hope I did at some point. Even if I didn’t, just being in the store was beyond cool. Just being surrounded by things that I could have was joyful. This is what T”R”U basically provided for me and other kids back in the day: joy.

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Going into the location I often visited before most the stores inevitably closed in the late 2010s and early 2020s, it seemed much smaller and cluttered, perhaps a symptom of the collapse of brick-and-mortar retailers. I recalled it being huge and as I described before, endless. I came in looking for some good deals on games and having not been there for the better part of decade, the biggest change I noticed was the absence of the “game cage”, as it may have been colloquially referred to at some point.

Normally, you’d get your ticket from a wall of pockets and sleeves that had the game art displayed and bring it to the game cage, and the attendant inside it would give it you, then you’d go to a register and pay. Inside the cage was a fortress of games. Quite frankly, it seemed like a dream job at the time. Being surrounded by games was all I wanted as a kid.

Sega game tickets you’d bring to the game cage. From https://is301.com/2018/03/so-long-toys-r-us-my-old-friend/

Eventually, the game cage was taken away and it transitioned into something more modern, into longer shelves and displays.

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After the full game cage era. From https://imgur.com/GsJMx

Nevertheless, my visit brought back an unforgettable memory. In the summer of 1996, I had saved up some money, I would say about half of the amount I needed for a very special game that has been recently remade, Super Mario RPG: Legend of the Seven Stars. When I walked in, I knew the game was going to be pricey, probably close to $80. And I wasn’t wrong. The game was close to that. I didn’t have enough, lucky for me, my dad said he would help me with the rest. Back then, games were very expensive, cartridges and chipsets were not cheap to produce as compact discs. An $80 dollar game back in 1996 adjusted for 2023 inflation is about $150, over twice the price of the standard release price for video games nowadays, which is $60-$70.

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Toys R Us game prices of the 1990s. From https://www.resetera.com/threads/video-game-prices-were-absolutely-ridiculous-in-canada-in-the-90s.193371/

Let me tell you, I walked out the happiest kid on the planet. I played that game endlessly, for hours on end, only beating it a few times because I was too busy messing around with the many hidden areas and mini-games.

Still, that visit and the many visits I made to Toys “R” Us remains some of my fondest. Not just because it was happy, but because it reminds me of a time when I was younger, had less responsibilities and had more time to learn and grow, and play video games all summer long.

There really isn’t a place like this for adults, or children for that matter, that exists currently, at least none that I know of. Maybe the toy section at Target or Walmart are similar, but not an entire store dedicated to the joy and entertainment of kids like Toys “R” Us was. It’s just not the same. I doubt it ever will be with how online retailers work, the decline of physical media and the rise of in-game transactions.

It really was the greatest toy store around, where a kid could truly be a kid.

Sega Mega Drive shipment found hidden away for decades

What’s it like finding unopened video game products in a warehouse? It has to be one of the most invigorating feelings in the world!

From the RetroCollect piece:

This recent find by a member of the Sega Galaxy Board has seen four Sega shipping boxes taken home containing 20 unused and unopened PAL-Asian Mega Drive II consoles along with multiple copies of 18 different 16-bit classics – including Sonic The Hedgehog 2 and Streets of Rage 2. Luckily enough for us, this new owner of this buried treasure has made it clear that he doesn’t have enough room or need for such vast quantities of Sega’s past and has begun selling the spares online. Those interested in getting their hands on a pristine Sega Mega Drive II will need to set aside 70 Euros, whilst the majority of untouched games will set you back 10 Euros a piece.

Surely there has to more consoles and games yet undiscovered in even weirder places …

The best hardware and technical innovations from past generations

These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons.  Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.

  • Favorite usage: off-hand grenades in Halo

Mode 7 and true 3D environments

A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …

  • Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs

Standard four controller ports

While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.

  • Favorite usage: GoldenEye 007 multiplayer (N64)

Battery back up memory

Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.

  • Favorite usage: The Legend of Zelda: A Link to the Past

Dual analog joysticks

Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.

  • Favorite usage: Xbox 360 controller