Tag: gaming
I don’t wanna grow up
I’m a Toys “R” Us kid. Through and through.
Back in the 1990s when I was growing up, T”R”U was a magical place, filled with action figures, dolls, Legos and of course, video games. This was the destination for all things video games. I would walk down what seemed like endless aisles, filled with the things I dreamt about, things I thought I might never get unless it was a birthday or Christmas. Whenever we went there, I was filled with a slight hope that I might walk out with something to cherish. And sometimes, I did.
Sometimes it was a Ninja Turtles figure, or something I told my parents I wanted. I might not get it then, but I would certainly hope I did at some point. Even if I didn’t, just being in the store was beyond cool. Just being surrounded by things that I could have was joyful. This is what T”R”U basically provided for me and other kids back in the day: joy.
![83820525[1]](https://nostalgiagamer.com/wp-content/uploads/2018/03/838205251.jpg?w=809)
Going into the location I often visited before most the stores inevitably closed in the late 2010s and early 2020s, it seemed much smaller and cluttered, perhaps a symptom of the collapse of brick-and-mortar retailers. I recalled it being huge and as I described before, endless. I came in looking for some good deals on games and having not been there for the better part of decade, the biggest change I noticed was the absence of the “game cage”, as it may have been colloquially referred to at some point.
Normally, you’d get your ticket from a wall of pockets and sleeves that had the game art displayed and bring it to the game cage, and the attendant inside it would give it you, then you’d go to a register and pay. Inside the cage was a fortress of games. Quite frankly, it seemed like a dream job at the time. Being surrounded by games was all I wanted as a kid.

Eventually, the game cage was taken away and it transitioned into something more modern, into longer shelves and displays.

Nevertheless, my visit brought back an unforgettable memory. In the summer of 1996, I had saved up some money, I would say about half of the amount I needed for a very special game that has been recently remade, Super Mario RPG: Legend of the Seven Stars. When I walked in, I knew the game was going to be pricey, probably close to $80. And I wasn’t wrong. The game was close to that. I didn’t have enough, lucky for me, my dad said he would help me with the rest. Back then, games were very expensive, cartridges and chipsets were not cheap to produce as compact discs. An $80 dollar game back in 1996 adjusted for 2023 inflation is about $150, over twice the price of the standard release price for video games nowadays, which is $60-$70.

Let me tell you, I walked out the happiest kid on the planet. I played that game endlessly, for hours on end, only beating it a few times because I was too busy messing around with the many hidden areas and mini-games.
Still, that visit and the many visits I made to Toys “R” Us remains some of my fondest. Not just because it was happy, but because it reminds me of a time when I was younger, had less responsibilities and had more time to learn and grow, and play video games all summer long.
There really isn’t a place like this for adults, or children for that matter, that exists currently, at least none that I know of. Maybe the toy section at Target or Walmart are similar, but not an entire store dedicated to the joy and entertainment of kids like Toys “R” Us was. It’s just not the same. I doubt it ever will be with how online retailers work, the decline of physical media and the rise of in-game transactions.
It really was the greatest toy store around, where a kid could truly be a kid.
Sega Mega Drive shipment found hidden away for decades
What’s it like finding unopened video game products in a warehouse? It has to be one of the most invigorating feelings in the world!
From the RetroCollect piece:
This recent find by a member of the Sega Galaxy Board has seen four Sega shipping boxes taken home containing 20 unused and unopened PAL-Asian Mega Drive II consoles along with multiple copies of 18 different 16-bit classics – including Sonic The Hedgehog 2 and Streets of Rage 2. Luckily enough for us, this new owner of this buried treasure has made it clear that he doesn’t have enough room or need for such vast quantities of Sega’s past and has begun selling the spares online. Those interested in getting their hands on a pristine Sega Mega Drive II will need to set aside 70 Euros, whilst the majority of untouched games will set you back 10 Euros a piece.
Surely there has to more consoles and games yet undiscovered in even weirder places …
Final Fantasy VII in the 2nd Dimension
Kotaku posted an article today about one man’s personal goal to transform FFVII from 3D to 2D! It’s a great read and spectactular for any fan of this beloved RPG waiting for the fabled HD remake.
http://kotaku.com/one-fans-quest-to-remake-final-fantasy-vii-in-2d-898921460
The best hardware and technical innovations from past generations
These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons. Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.
- Favorite usage: off-hand grenades in Halo
Mode 7 and true 3D environments
A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …
- Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs
Standard four controller ports
While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.
- Favorite usage: GoldenEye 007 multiplayer (N64)
Battery back up memory
Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.
- Favorite usage: The Legend of Zelda: A Link to the Past
Dual analog joysticks
Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.
- Favorite usage: Xbox 360 controller






