Today, July 13th, Metal Gear was released for the MSX2 computer in Japan and Europe all the way back in 1987. Since then, the franchise has received numerous sequels and spin-offs. In the process, it has influenced generations of video games along the way.
You’ve given gamers and game developers so much. Thank you Hideo Kojima.
Yes, this is missing a lot of horror games from the NES library like Maniac Mansion, Friday the 13th etc. but these are my favorite.
This game might fly under the radar for many, but it should not be ignored. Like most games on the NES, it’s a 2D platformer. But where it differs is in style. Halfway through the first level, the visuals and music change from odd and bright to dark and foreboding. Aside from its weird translations, this is well worth your time. Don’t miss out on this!
What is Halloween without vampires? Nothing needs to be said about this action side scrolling classic that hasn’t already been said. This game set the stage for many of its kind and is still a treat to play to this day.
Ghosts ‘n Goblins
Another arcade classic! Everybody should know this painstakingly hard game. It can be cheap, but that’s how games were back then. And yeah… to the get the real ending, I hope you have patience and skill. Or you could just watch the ending like a normal person.
Titled “Shadow Moses,” the HD remake will use the Unreal 4 engine and is currently in the early production stages. A trailer was posted showing off their efforts yesterday.
Note this is a remake being created outside of Konami, spearheaded by the group of fans. The developer’s Facebook page stated this today:
We just need to clarify something:
Konami owns the MGS copyright and therefore sooner or later
we will need their full permission.
We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come.
We believe this is better than putting years of work into a project only
to get it shut down.
Like most fan created projects using properties owned by major corporations in the video game industry, this will probably not see a full production or be legally released.
An old Game Boy favorite of mine, Survival Kids, was definitely overlooked by many at the time. For one, it was an unforeseen genre which just so happens to be so extremely popular nowadays. Released in October 1999 in the US, this game contained gameplay elements that not many games used at the time such as a hunger meter, day and night cycles, a crafting system, multiple endings, puzzle solving, two selectable characters and a fully explorable world. Many of the features could be discovered in a non-linear fashion, Survival Kids is a game about learning how things work and Survival Kids 2 sees fan translationwhat they work with all while exploring a deserted tropical island.
Unfortunately for gamers outside of Japan never saw its sequel: Survival Kids 2. Konami did eventually release more games in the Survival Kids lineage, but renamed the series to Lost in Blue once it reached North America.
Recently however, an English fan translation was released, giving many the chance to finally enjoy the game without the use of language guides.