Sony announces the PlayStation Classic

It was in the cards, Nintendo has been releasing their classic mini consoles, Sega has been licensing their properties to make mini consoles… Now Sony has joined the pack, following the popular formula of shrinking an iconic console to fit in the palm of your hand and stuffing them full of classic games that meant something exclusively to that particular console.  The PlayStation Classic is here.

The PS Classic will come with an HDMI cable, two of the non-DualShock type controllers and a USB cable to serve as the power source. It’s going to release on December 3rd for $100 in a lot of territories, packed with 20 games, five confirmed right now.

  • Final Fantasy VII
  • Jumping Flash
  • Ridge Racer Type 4
  • Tekken 3
  • Wild Arms

I’d say this is great news. This is a great move for Sony as it caters to PS fans and retro gamers alike. There are a fantastic amount of PS games that could be placed into the system, sadly only 15 more can make the cut. So, you would think that only the most popular games for the system would be considered like the integral Metal Gear Solid, genre defining Resident Evil 2 and Silent Hill, at least one Crash Bandicoot game or Spyro title, another racing game like game like Gran Turismo 2 and maybe even Ape Escape.

So… what’s the bad news?

There is a lingering problem with a few of those games I mentioned. A lot of those classics utilize the DualShock controller. Not just for the rumble feature or the analog sticks individually, but in some cases in unison! I can say that I prefer the use of the analog sticks in Crash Bandicoot: Warped and Gran Turismo. Hell, Ape Escape won’t even work without a DualShock because it was designed around it. Metal Gear Solid has some easter eggs concerned with the use of the DualShock controller. Not including a DualShock controller or offering one as a separate purchase would be doing a disservice to any PlayStation fan, or any consumer in general.

Is $100 dollars a fair price?

Simply put, yes. But further analysis would say that a consumer is getting their money worth in hardware and software alone. If we take the price points of the PlayStation One Classics that are available for the PS3 and PS Vita on the PSN store, they range from $5.99 to $9.99. Do the math and 20 games at six bucks a piece plus the hardware included is a steal. Also, I would say that Sony is going to cherry pick from the work that they have already done emulating those for the PS3/Vita.

Are people going to hack it?

Yes as well. Assuming that when you plug it into a computer, it will be recognized as a writable device.

What else is there to know?

At the moment, not much else. Just the five confirmed games and initial specs. Who knows… maybe you can hook your console up to a computer and download extra game packs. Maybe Sony is holding back and will release a DualShock controller compatible with the mini console, because honestly, it’d be a damn shame not to. There might be other built-in features like save states, rewind capability etc. that have yet to be announced. And judging from the instruction manual schematic included with the promotional images, the memory card slots aren’t going to do anything.

 

As excited as I am for this, there are still some hardcore fans that have yet to be pleased.

Metal Gear changed everything

Today, July 13th, Metal Gear was released for the MSX2 computer in Japan and Europe all the way back in 1987. Since then, the franchise has received numerous sequels and spin-offs. In the process, it has influenced generations of video games along the way.

 

You’ve given gamers and game developers so much. Thank you Hideo Kojima.

Fan remake of Metal Gear Solid in progress

Titled “Shadow Moses,” the HD remake will use the Unreal 4 engine and is currently in the early production stages. A trailer was posted showing off their efforts yesterday.

Note this is a remake being created outside of Konami, spearheaded by the group of fans. The developer’s Facebook page stated this today:

We just need to clarify something:

Konami owns the MGS copyright and therefore sooner or later
we will need their full permission.

We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come.
We believe this is better than putting years of work into a project only
to get it shut down.

Like most fan created projects using properties owned by major corporations in the video game industry, this will probably not see a full production or be legally released.