Before the PlayStation 4 Pro and the Xbox One X, there was an infamous add-on to the Sega Genesis. My friends and I would always joke about what a waste of money it was and the fact that it was likely a piece of junk. In an age where producing an upgraded version of a current console to sell to hungry consumers exists, Sega of the 1990s tried something bold and almost succeeded.
I was never on team blue, but in retrospect, it was either pretty cool or probably pretty disappointing arguing for blast processing. This time around, trying to be ahead of the curve proved to be disastrous for Sega.
Also, do check out more of the Gaming Historian, it’s a great channel filled with well produced mini-documentaries.
These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons. Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.
Favorite usage: off-hand grenades in Halo
Mode 7 and true 3D environments
A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …
Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs
Standard four controller ports
While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.
Favorite usage: GoldenEye 007 multiplayer (N64)
Battery back up memory
Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.
Favorite usage: The Legend of Zelda: A Link to the Past
Dual analog joysticks
Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.