Top 5 things missed from past generations of gaming

This site is about acknowledging and remembering where the roots of gaming came from. Along the way, there were certain innovations, perks and characteristics that have either faded away or blended into the current generations of consoles. Back when these gaming extras were present, they could often be ideal to the game or system. Here are some those that either don’t exist anymore, or just have their place in some other technological fashion.

1. Custom soundtracks

hqdefault

When Ridge Racer on PlayStation gave you the ability to play your own CDs during a race… let me tell you, this was a game changer. Sure, it sounds like a novelty to be able to do, but that novelty grew to a really cool perk to look forward too, but not just in racing games, but especially racing games! The original Xbox came fully functional with a harddrive, ready to download tracks from any audio CD you put in it. From there, it could inject those tracks in to compatible games, like Project Gotham Racing 2. I cannot tell you how many playlists I crafted or CDs I burned for specific games that used this functionality. Eventually, this would become a standard for other consoles in the generation past the Xbox one form or another.

2. The hard to find glitches and bugs

1-megaman-1-golden-devil

Glitches that happened because of hours of experimentation, or even better, by accident. Like the Mega Man pause glitch or the infamous and numerous MissingNo. bugs. Large amounts of QA testing can catch most problems in a game, but when a game has one print run on a cartridge with no possibility of a patch, someone in the public is bound to break it, and those are often the oddest legacies a game can leave behind.

3. Console modding

s550x5wz

While this is big in the retro scene now: adding more compatible or better outputting visual signals to an older console… there were times when having a modded console was pretty awesome. Region-locked consoles where particularly susceptible to the temptation of those wanting to play games outside of their console’s region. Modding your console was an answer for a select few. Sure, there were other nefarious reasons to mod your console outside of breaking the region lock… nowadays it’s less about modding the hardware and more about breaking the firmware on consoles.

4. The Vaporware

6195642

Remember Starcraft: Ghost? How about Project OverkillYou may not, but these were games that almost came out, or were cancelled during development. Now known as vaporware, some of these games eventually saw the light of day in one form or another. It was always cool reading up on the progress of development of games yet to be released in magazines and now in retrospect, a lot of them never made it or morphed into something completely different.

5. Near perfect games upon release

imag0216

It is actually kind of annoying to hear people say that games where better “back in my day.” And an argument that stems from that sentiment is that games didn’t need patches when you first start up the game. Day one patches normally do help a game on launch day. Not having to worry about a download is not something I necessarily miss, but there was something magical about slamming a cartridge into your system for the first time. You didn’t have to worry about the game freezing your system, save-eating bugs, or whether or not you had enough storage space to run the damn thing. Among other things that can go wrong with a games these days, patches and hot fixes weren’t one of them. Gaming was easier and simpler, “things just worked.”

Final Fantasy IX now on PS4

As apart of Sony’s Tokyo Game Show announcements, Square-Enix has released Final Fantasy IX for the PlayStation 4. Much like the re-released FFVII a few years ago, this release of FFIX sports some new features like trophies and some “boosters” like a no encounter mode.

The game is currently priced on the PS Store as $16.79 but will increase to $20.99 on September 26.

Mega Man Legends 2 to hit PSN in April

The Mega Man Legends series had a minimal splash on the original PlayStation upon release and throughout the years. The first installment was even ported to the N64 and had a sequel only released for the PlayStation, printed in low quantities. Mega Man Legends 2 now fetches a hefty price at retailers and in online auctions, some times breaching $125 US, much more if the copy is factory sealed.

However, a much lower price tag would make the great and overlooked MML2 a more viable prospect to gamers. The PlayStation Blogcast recently announced that the game would be available in April 2016 on the PSN Store. Like most other PS1 games that are released on the PSN, it can be assumed that it will only be compatible with the PS3 and Vita handheld system.

With this addition hitting PSN, it would make the trio of PlayStation Mega Man Legend games complete (Mega Man LegendsMega Man Legends 2 and The Misadventures of Tron Bonne).

Saints Row on PSP?!

That’s right, there was a Saints Row game being developed for the PlayStation Portable. It was never released on store shelves, in fact it was cancelled several years ago. But, luck would have it that its beta version was found on a PSP devkit. Best of all, if you really want to have a go with the unfinished game, you can! The developers at Volition have made a playable ISO for anybody interested.

 

Links to the download: (from https://www.unseen64.net/saintsrowundercover/)

Breath of Fire III releasing on PSN

Breath of Fire, an RPG series which started on the SNES and eventually made tracks on PlayStation systems, will have its third iteration released as a PSP game, according to a blog post from Capcom.

We’ve got a special treat for you today; we’re happy to announce that Breath of Fire III is coming to PSN as a downloadable PSP game! We’ll have a few more details closer to launch, but you’ll be able to snag the game for $9.99 (USD) this February, and the game itself will be fully compatible with all hardware that plays digital PSP content – that means PSP, PS Vita, and PSTV are all supported. We’ll have a bit more information when the game launches, so stay tuned!

As the statement reads, it will be put out sometime this February.