It’s almost as awesome as it is painful to see: knowing that it isn’t happening is the worst part, but also seeing what a possible sequel to the beloved Chrono Trigger could look like is quite frankly awe inspiring.
For reference, Chrono Break was trademarked by Square, but nothing has ever come of it. Thankfully, the artist behind the beautiful looking Owlboy, Simon Andersen, has given us a glimpse of a game that never was.
As apart of Sony’s Tokyo Game Show announcements, Square-Enix has released Final Fantasy IX for the PlayStation 4. Much like the re-released FFVII a few years ago, this release of FFIX sports some new features like trophies and some “boosters” like a no encounter mode.
The game is currently priced on the PS Store as $16.79 but will increase to $20.99 on September 26.
These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons. Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.
Favorite usage: off-hand grenades in Halo
Mode 7 and true 3D environments
A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …
Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs
Standard four controller ports
While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.
Favorite usage: GoldenEye 007 multiplayer (N64)
Battery back up memory
Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.
Favorite usage: The Legend of Zelda: A Link to the Past
Dual analog joysticks
Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.