The best hardware and technical innovations from past generations

These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons.  Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.

  • Favorite usage: off-hand grenades in Halo

Mode 7 and true 3D environments

A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …

  • Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs

Standard four controller ports

While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.

  • Favorite usage: GoldenEye 007 multiplayer (N64)

Battery back up memory

Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.

  • Favorite usage: The Legend of Zelda: A Link to the Past

Dual analog joysticks

Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.

  • Favorite usage: Xbox 360 controller

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A 16-bit Final Fantasy XI single player fan adaptation

It already sounds like a lot … a small team is taking up the endeavor of crafting a single player experience from a massively multiplayer online game. When asked about including the vast world of FFXI and translating the MMO experience to a single player roleplaying game, the creator seemed pretty confident.

I plan on taking on most of the areas up until about three years ago, so, everything minus the Abyssea content. As far as the experience…it wont be the same feeling as the game itself, but it will definitely bring back a lot of memories for those who have played FFXI for a long time. It will be significantly different, but in a weird way, the same.

The full interview from Retro Game Network can be read here.

Check out the progress via the Facebook page below.

https://www.facebook.com/FinalFantasy8bitFFXI

Final Fantasy, Street Fighter celebrate 25 years

It’s hard to forget franchises that set industry standards. For 25 years, the titles in the Final Fantasy and Street Fighter series have been making history and this year is no different. Capcom has put together a very nice collection of Street Fighter goodies in the 25th Anniversary Collector’s Set. The package includes games, soundtracks, an art book and more.

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Square is not far off either, releasing the 13 Final Fantasy titles in one package according to Andriasang.

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Do take a look at the full offerings at http://www.streetfighter25.com/ and the complete Final Fantasy 25th Anniversary gallery. Watch your wallet, these two collections are sure to be pricey.