Nintendo already put out Super Mario Maker on the Wii U and 3DS, but that set of tools only let you create and share levels for some of the two dimensional perspective Super Mario games. However, if you’ve been craving for the third dimension, you’ll have to download a rom hack that allows you to create your own Super Mario 64 levels.
The description in the video gives all the details you need to get started!
The original Super Mario Brothers cart for the NES is not in short supply, but a print run sold individually and not bundled with the console? Mint and sealed? That can fetch a worthy price, and in this case: $30,100.44! The copy was sold on eBay.
It even has the original price tag of $26.99. And if you were to calculate the value of $27 in 1985 to 2017, you’d have the price of a full game now retailing at about $59.99. Regardless, there aren’t that many games that sell for such a high price (the elusive US release of Stadium Events for one).
The same seller, DKOldies, also auctioned off a sealed copy of Kid Icarus which had a winning bid of over $11,000.
These buttons are usually found on the top of the controller and typically have a secondary function in games. Though, in first person and third person shooters, they arguably function has the main buttons. Over time, shoulder buttons have been further innovated upon with the creation of pressure triggers seen on the Dreamcast and a second row seen on the PlayStation home consoles.
Favorite usage: off-hand grenades in Halo
Mode 7 and true 3D environments
A flat, infinite and ever expanding plane probably gave the perfect illusion gamers needed for a pseudo 3D experience but, it wasn’t until CD based systems really started to take advantage of this. Two dimensions was pretty much the only aspect gamers knew and slowly, but surely that notion has reversed. Though, there are still very notable 2D based games around …
Favorite usages: Racing in F-Zero (SNES), navigating world maps in Square RPGs
Standard four controller ports
While this isn’t such a big thing now, but having four controller ports built into a system was an ingenious perk. Way before Nintendo implemented this on the N64, two ports were normally found on systems. Microsoft and Sega followed suite on this with their consoles, but Sony never did. Nowadays, USB ports and wireless signals are the standard for controller connections instead of a propriety connection shipped with a console.
Favorite usage: GoldenEye 007 multiplayer (N64)
Battery back up memory
Passwords were a great feature, but having to write them down all the time was a pain. Though passwords hung around while battery saves on the cart were being implemented, this function would later evolve into memory cards for CD based systems and hard disk drives further along into the future starting with the Xbox.
Favorite usage: The Legend of Zelda: A Link to the Past
Dual analog joysticks
Looking back, first person shooters were awkward at first, GoldenEye being one of them! Holding down a shoulder button for precise aiming? Now that’s a thing of the past! Innovating controllers like the Dual Shock really paved the way for quicker and easier camera controls as well as a dedicated stick for looking/aiming.