Unofficial Super Mario 64 Maker released!

Nintendo already put out Super Mario Maker on the Wii U and 3DS, but that set of tools only let you create and share levels for some of the two dimensional perspective Super Mario games. However, if you’ve been craving for the third dimension, you’ll have to download a rom hack that allows you to create your own Super Mario 64 levels.

The description in the video gives all the details you need to get started!

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Retro Releases: December 2015

This month we see the PlayStation 4 get some PS2 emulated games and a classic PS1 JRPG. The Wii U gets a beloved 3D platformer from its predecessor.

PlayStation Store:

War of the Monsters

Grand Theft Auto III

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

The Mark of Kri

Rogue Galaxy

PaRappa The Rapper 2

Dark Cloud

Twisted Metal: Black

FantaVision

FINAL FANTASY VII

Nintendo eShop:

1080º Snowboarding

Super Mario Galaxy

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What’s going to happen to my games?

Digital media is a constantly changing thing and its environment is regularly expanding. From software to apps to games, consumption of such programming can only increase. As time and the advancement of digital systems progress, it is only natural for that environment to adapt.

For a while now Digital Rights Management (DRM) has been a big issue for gamers and finding a fair way to utilize it for gamers has stemmed from it. Many have tried CD keys, “always on” and account based digital distribution services like Steam. All methods of control have ups and downs, though the less intrusive methods seem to be the most popular.

Physical media has been a mainstay since games were on floppy disks and even when there was barely a hint of DRM. So what happens to your games when a digital service is shut down or when the digital media you’re looking for is no longer available? Here are few scenarios I can think of right off the bat.

  1. Hopefully the service in which you downloaded the product from is DRM free so you are welcome to make a backup copy to store on another medium.
  2. The service provider has given you a way to preserve the content or an alternative to using it in the future
  3. If you’re willing to shell out some extra cash, there just might be a box copy somewhere out there …

The thought of losing a product you purchased or multiple because a digital distributor is no longer around is quite frightening and thankfully it has rarely come to that. Fearing that notion is not absurd. During this generation of gaming, consumers have poured a lot of money into buying digital goods.

For example, Sony recently announced the next iteration of the PlayStation. As the details slowly came out about the system, gamers found out none of the games they downloaded for the PS3 would be compatible with the PS4; making the PS3 the only console you could play that game on. This is not just a backwards compatibility problem, it’s a hardware problem.

playstationlifestyle.net

System failure is a completely different worry in itself but, when and if the servers go offline for your product, that’s it. You’re out of luck. Sony might change their stance on this, eventually allowing you to play your old games with their new hardware or even Gaikai. While streaming services aren’t out of the question, they just haven’t been proven.

For this generation emulation has been wonderful as well as a relief. Being able to download old classics to your Wii or even recent favorites to your PS3 is always a great option but those purchases are still tied to an account and one cannot guarantee that they will always be playable. Besides, nothing beats the feeling of a physical product in your hands, instruction manual and box included.

The future of our data does seem uncertain and partly because the waters haven’t been charted yet. Having a fully backwards compatible future would be ideal and for the time being it doesn’t seem like we are going to get that. So for now create backups, don’t count on ports or remakes and take good care of your hardware!

Backwards Compatibility in the Next Console Generation

When I had found out that the PlayStation 2 would be able to play its predecessors games, I was instantly sold on the product. Keeping my  old controllers, memory cards and games and using them on the new system was a big deal. It was a genius concept and a great way to keep a consumer base. It makes things an easy sell and sounds like something that should iterated upon with every console generation.

Backwards compatibility is great, I have played and finished numerous games using current gen consoles, namely Persona 3 and Persona 4. Using the feature wasn’t without issues though. Persona 3 would often times fail to save my file properly to the hard drive and Persona 4 would sometimes crash or freeze. These errors were probably not present if played on the originating console. Not only that, the resolution was scaled to fit a certain ratio.

There are some things you have to give away when you use backwards compatibility. Sometimes it is relatively error free when the hardware is built into console. Other times it might use a form of emulation like late models of “fat” PlayStation 3s. This may rub some fans the wrong way. Problems with backwards compatibility have been raised with the Nintendo 3DS with critics citing that old DS games better off on being played on a DS Lite or the like.

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Backwards compatibility is not a new concept to the industry. You could even go back to the Super Nintendo to find the Super 8 and the Power Base Converter for the Sega Genesis. I have a feeling we won’t see it at all for the next generation of consoles. Besides some obvious technical and financial reasons console makers have to take into account, I think this generation has proved that it may not matter as much to fans.

If the current generation of consoles have proved anything about backwards compatibility it would be the fact that older games are constantly being re-released for current fan bases to enjoy. Nintendo has the Virtual Console, releasing titles from their previous consoles and even other consoles like the Sega Genesis. Sony does similar things, putting out titles from the PS1 and PS2 to be played on the PS3 and their handheld systems. It’s things like these that beg the question: why even implement hardware/software for backwards compatibility if you can just sell it again for current gen platforms?

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I think it simply comes down to profit. You may not make as much as you originally did from the initial release but, you can still make money from it. Some extra money might be needed  for porting, emulation and QA testing but, you will certainly make some sort of sales. All of that stuff may or may not come into play. Either way you have released a title that is currently not available on current gen consoles, making it less of a hassle to track down the game and other requirements to play said game.

So in essence, backwards compatibility has just adapted to a changing market and taken advantage of better technological resources. This can best be seen with the plethora of HD collections. From Silent Hill to Sly Cooper, gamers can enjoy dozens of games in a better quality than intended without having to search for multiple titles, consoles and peripherals.

The next problem is deciding which series or gem deserves to be remade/ported to our HD televisions.