50 Attempts at Speech in Early Games

Using digitized voices 20 years ago was a big deal. Once the CD-ROM was introduced to world we saw voice overs more commonly used to enhance an experience beyond wowing the player. Quality increased over time and the technology used for producing the voices improved as well. Early recorded voices were often garbled and hard to understand. Even I wondered what was being said through my TV speakers at times. Although, there were some memorable ones like “Finish Him!” and “Hadoken!” that have had a lasting impact on the industry.

http://www.jest.com/video/201358/50-attempts-at-speech-in-early-videogames

Jest.com provides us with a look back at 50 games that used advanced solutions for immersion in games.

Backwards Compatibility in the Next Console Generation

When I had found out that the PlayStation 2 would be able to play its predecessors games, I was instantly sold on the product. Keeping my  old controllers, memory cards and games and using them on the new system was a big deal. It was a genius concept and a great way to keep a consumer base. It makes things an easy sell and sounds like something that should iterated upon with every console generation.

Backwards compatibility is great, I have played and finished numerous games using current gen consoles, namely Persona 3 and Persona 4. Using the feature wasn’t without issues though. Persona 3 would often times fail to save my file properly to the hard drive and Persona 4 would sometimes crash or freeze. These errors were probably not present if played on the originating console. Not only that, the resolution was scaled to fit a certain ratio.

There are some things you have to give away when you use backwards compatibility. Sometimes it is relatively error free when the hardware is built into console. Other times it might use a form of emulation like late models of “fat” PlayStation 3s. This may rub some fans the wrong way. Problems with backwards compatibility have been raised with the Nintendo 3DS with critics citing that old DS games better off on being played on a DS Lite or the like.

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Backwards compatibility is not a new concept to the industry. You could even go back to the Super Nintendo to find the Super 8 and the Power Base Converter for the Sega Genesis. I have a feeling we won’t see it at all for the next generation of consoles. Besides some obvious technical and financial reasons console makers have to take into account, I think this generation has proved that it may not matter as much to fans.

If the current generation of consoles have proved anything about backwards compatibility it would be the fact that older games are constantly being re-released for current fan bases to enjoy. Nintendo has the Virtual Console, releasing titles from their previous consoles and even other consoles like the Sega Genesis. Sony does similar things, putting out titles from the PS1 and PS2 to be played on the PS3 and their handheld systems. It’s things like these that beg the question: why even implement hardware/software for backwards compatibility if you can just sell it again for current gen platforms?

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I think it simply comes down to profit. You may not make as much as you originally did from the initial release but, you can still make money from it. Some extra money might be needed  for porting, emulation and QA testing but, you will certainly make some sort of sales. All of that stuff may or may not come into play. Either way you have released a title that is currently not available on current gen consoles, making it less of a hassle to track down the game and other requirements to play said game.

So in essence, backwards compatibility has just adapted to a changing market and taken advantage of better technological resources. This can best be seen with the plethora of HD collections. From Silent Hill to Sly Cooper, gamers can enjoy dozens of games in a better quality than intended without having to search for multiple titles, consoles and peripherals.

The next problem is deciding which series or gem deserves to be remade/ported to our HD televisions.

Impressions: Black Mesa (PC Mod)

If you’ve been following the Black Mesa PC mod development (a recreation of the original Half-Life using current Source Engine technology) then you might know that version 1.0 was finally released. It’s been a while since I’ve dug my toes into into HL1 but, refreshing my memories with this lets me take in the experience once again. Let me state that the mod isn’t done by any Valve staff but, by a long list of talented volunteers. So far I am having a great time with this and haven’t had any gripes.

Take a look at what the team has done with the upgrade …

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Before
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After

Gameplay wise, I can’t detect much of a change, it’s still Half-Life. The Source engine definitely has a lot to do with the changes so if you’ve played Half-Life 2 you’ll be able to tell it’s different. The graphics and sound are the biggest noticeable changes and one of the reasons I think the mod will attract fans and curious newcomers. The Black Mesa development team have taken their time to remake HL1 and things are very polished. The sound effects have been updated as well as a new soundtrack which can be downloaded for free as well here.

I don’t like to review games or products per se but, I will give my opinion on things once I think I have fully grasped the concept. I might post again giving my full impressions on the mod once I have completed it. In the mean time, I cannot give enough praise for this project being completed and I urge anybody with a capable PC to indulge in this as well as any other installments in the Half-Life franchise.

Final Fantasy, Street Fighter celebrate 25 years

It’s hard to forget franchises that set industry standards. For 25 years, the titles in the Final Fantasy and Street Fighter series have been making history and this year is no different. Capcom has put together a very nice collection of Street Fighter goodies in the 25th Anniversary Collector’s Set. The package includes games, soundtracks, an art book and more.

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Square is not far off either, releasing the 13 Final Fantasy titles in one package according to Andriasang.

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Do take a look at the full offerings at http://www.streetfighter25.com/ and the complete Final Fantasy 25th Anniversary gallery. Watch your wallet, these two collections are sure to be pricey.