Palworld is eating Pokémon’s lunch, and rightfully so

Overnight and stellar success Palworld is quite literally taking the gaming world by storm, and in more ways than one. Whether it be its astronomical sales records and popularity or its controversial similarities to Pokémon, the fact remains that it’s more than just a Pokémon clone. Gamers and Pokémon fans alike deserve great games to play, and the Pokémon franchise has failed to produce something that isn’t mediocre or just another entry into the series as of late. I hate to say it, but Pokémon games and the fans seem to be OK with the current way of things, the sales numbers don’t lie either. But what happens when you release a game in the open world survival/crafting genre and add those token Pokémon elements? You get Palworld, a solid game that was a surprise to me and many other gamers. It has been dubbed “Pokémon, but with guns” which I find to be a bit reductive as it shares more of its DNA with games like Ark: Survival Evolved, Rust and even Minecraft. While there are guns in the game, and “Pals” (the monsters you capture, raise and train) that can wield them, that feature is not as prominent as you may think, only a few of the Pals actually use them. That is not to say that the Pokémon-like elements are shoved aside in favor of its survival elements because I would say that they are quite equal in nature and complement each other quite well. So, in a nutshell, you explore a vast world, capture Pals, base build, hunt, battle foes with your Pals, conquer towers (Palworld’s version of gyms) and much more. The game is in early access at the moment, so it’s reasonable to assume that they will add more things to this game in the future before it is considered a full release. I will say that Palworld has released in a much better state than Pokémon Scarlet/Violet did. At first glance or even a second, it’s reasonable to say that main entries into the Pokémon franchise have not changed all that much since the very first installments, Pokémon Red and Blue. Rarely does the mainline series see something truly different, so that’s why Pokémon Legends: Arceus, Snap, Unite and Go feel slightly refreshing and give Pokémon some hope, but it’s not enough. Traditional Pokémon games have grown as stagnant as the yearly sports sims and Call of Duty of games. Nintendo has failed to give Pokémon fans something they truly deserve, and that’s why Palworld flourishes so easily and why it’s so successful. Imagine, if the traditional Pokémon games were not limited to the same basic formula it has relied upon for years. What if they took a strong pivot into another genre that included the roots it has stuck to all this time? You might arrive at something like Palworld. Or what if they just ditched it all together and dove into the simulation aspect: what if you could build and manage a Pokémon hospital? What if you could start a Pokémon farm of sorts and become a breeder? Or make a game where you’re not the same kid destined to be the best Pokémon trainer in the land and let them choose to be the bad guy for once? Just some ideas, all of which sound immediately more enticing than going around some forest for the 93rd time looking for a shiny Pikachu. I hope this is Nintendo’s and The Pokémon Company’s wake up call as well Pokémon fans out there that if you strive to do something different and use the potential of your franchise, you might get something cool. I’m not saying stop making traditional Pokémon games, but I am saying we are well overdue for the “Skyrim, but with Pokémon.” Palworld is currently available on Steam and Xbox platforms

Chrono Trigger surprisingly releases on Steam! But…

I would be saying hooray! …But, this may not be the exact release you want. So, how could you release Chrono Trigger and mess it up? Well, maybe it has some annoying load times like the US PlayStation release?

Let’s not start with the negatives out right, but the good things the Steam version does.

  • It’s out on the PC, for everybody!
  • Extra dungeons from the DS port (arguably the best version right now)
  • Gamepad support
  • Autosaves
  • Other Steam goodies like trading cards, if you’re into that

So no, the load times aren’t an issue. But probably the main gripe everyone is going to have is this:

20180228105155_120180228105214_120180228105413_1

I mean, look at it! This is not the Chrono Trigger I remember. Sure, the interface is not my favorite, in fact I could probably deal with the new menus and be fine. However, two other things stand out. The font is ugly. It straight up does not fit the feel of the game. It’s huge, plain and out of place. Like the font itself is too modern looking for its own good.

Second is the graphics filter. You can tell the graphics are smoothed out in the Steam release, which initially isn’t a turn off, but the more I played it, the more it felt like I was looking at a blurry painting. The Steam release has some different colors, objects and a few other noticeable changes. For comparison, here’s a screenshot of what it should look like on the Super Nintendo.

Chrono_Trigger_Gato_Fight_Intro[1]

At the very least, we got Chrono Trigger, again. Not exactly in the best form, but at least we got it. And I can’t not recommend this game to someone who hasn’t played it or doesn’t have another medium to play it on.

Iconoclasts review and impressions

At first glance, Iconoclasts might look like another pixel art styled game, but style is one of the many things that bring its charm. From the very start, there is something endearing about the game. It’s easily seen and felt throughout.

You play as Robin and occasionally some of the other characters that grace the games presence. Robin is the game’s displaced, silent protagonist who has just recently lost her father and lives in a dystopian like world where things are heavily controlled, particularly the building and repairing of technology. One substance, ivory, has been powering most of the worlds technology and is nearly depleted.

Many things are at play in Iconoclasts, story elements bob and weave, coming in and out of the picture at the right moments, emerging at pivotal times and revealing themselves in just the right way. Dialog and cutscenes play out in text, sometimes emoted for extra emphasis. And believe it or not, you get a real good sense for each of the characters, feeling their purpose and motivations. They don’t feel fake or tacked on. The story is one of the best parts of Iconoclasts.

Controlling Robin is easy, fluid and simple. Most movements and attacks work as expected. Because of the that, the puzzles never feel difficult, but a treat to figure out. Like any Metroidvania inspired platformer, you can expect the check boxes to be met and completed within the boundaries of the game’s own merits.

As mentioned above, the graphics style don’t always do the game justice, but the more you play it the more it grows on you along with the game’s soundtrack. From the characters expressions to the animations to the level design… the more you play it, the more you realize it was all meant to be.

Iconoclasts has a decently long play length, but can be mastered, if you’re up for that. It also doesn’t feel that difficult, but that can also be changed if you feel the need to. Boss fights are fair, creative and are actually a big highlight. Collectibles are scattered throughout the world and are useful to an extent, but once you find a loadout that works for you, you probably won’t be needing to craft with them too often.

I never felt bored with Iconoclasts, frustrated or angry. I had genuine, honest fun through my entire playthrough and always wanted to see what would come next for Robin and her companions. Just remember that as you play this that one guy, Joakin Sandberg, pretty much did all of this.

Iconoclasts looks awesome

When I first saw the trailer for Iconoclasts I was immediately enthralled by the art style. Then the gameplay, then the music. So, by the end of the trailer I asked myself: “What is this game?”

Iconoclasts is a game by Joakim Sandberg (Konjak). It’s obviously a 2D action-platformer featuring various characters. But what else? The gameplay looks fast-paced with some cool looking puzzles and super stylized cinemas. I’m a big fan of the retro pixel art look and this game is hitting all the right notes with its graphics and gameplay.

tumblr_inline_olooibhKFG1ryqlka_1280

It’s worth mentioning that Sandberg has been working on this for a many years, since about 2009, basing the game on a project he created back in 2007 called Ivory Springs. So, it’s been a long road for him and the work looks like its been well manifested. This is the work of one man!

Iconoclasts will be available on January 23, 2018 for PlayStation 4, Vita and Steam.