I wish this Chrono Break trailer was for the real thing

It’s almost as awesome as it is painful to see: knowing that it isn’t happening is the worst part, but also seeing what a possible sequel to the beloved Chrono Trigger could look like is quite frankly awe inspiring.

For reference, Chrono Break was trademarked by Square, but nothing has ever come of it. Thankfully, the artist behind the beautiful looking Owlboy, Simon Andersen, has given us a glimpse of a game that never was.

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Chrono Trigger surprisingly releases on Steam! But…

I would be saying hooray! …But, this may not be the exact release you want. So, how could you release Chrono Trigger and mess it up? Well, maybe it has some annoying load times like the US PlayStation release?

Let’s not start with the negatives out right, but the good things the Steam version does.

  • It’s out on the PC, for everybody!
  • Extra dungeons from the DS port (arguably the best version right now)
  • Gamepad support
  • Autosaves
  • Other Steam goodies like trading cards, if you’re into that

So no, the load times aren’t an issue. But probably the main gripe everyone is going to have is this:

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I mean, look at it! This is not the Chrono Trigger I remember. Sure, the interface is not my favorite, in fact I could probably deal with the new menus and be fine. However, two other things stand out. The font is ugly. It straight up does not fit the feel of the game. It’s huge, plain and out of place. Like the font itself is too modern looking for its own good.

Second is the graphics filter. You can tell the graphics are smoothed out in the Steam release, which initially isn’t a turn off, but the more I played it, the more it felt like I was looking at a blurry painting. The Steam release has some different colors, objects and a few other noticeable changes. For comparison, here’s a screenshot of what it should look like on the Super Nintendo.

Chrono_Trigger_Gato_Fight_Intro[1]

At the very least, we got Chrono Trigger, again. Not exactly in the best form, but at least we got it. And I can’t not recommend this game to someone who hasn’t played it or doesn’t have another medium to play it on.

Rayman SNES found after more than 20 years

The creator of Rayman, Michel Ancel, recently found the long-lost prototype ROM of the original Rayman. It was slated for release on the Super Nintendo, but never officially made it out of production.

 

Rayman was initially developed for the Atari ST by Ancel alone.[6] When Frédéric Houde joined the project, they intended to produce a SNES-CDversion[6] and the developers hired animators from a cartoon company that considerably improved the graphics;[citation needed] however, the Super NES CD-ROM Adapter was canceled and the SNES version was cancelled in favor of systems with CD support,[8] leaving this version of the game unfinished but playable.[9] The team felt that the Atari Jaguar was the first system that could handle the graphics they wanted and moved development to a Jaguar version,[6] and advertisements in late 1994 announced the game as a Jaguar exclusive.[10] Focus was later shifted to the PlayStation version due to the system’s greater power, ease to program for, and CD technology.[6] The Saturn version came later in the development.[citation needed] 32X and 3DO Interactive Multiplayer versions were also announced,[11] but never released. -Wikipedia

Chrono Trigger tribute album now available

Yasunori Mitsuda’s original composition of the Chrono Trigger soundtrack is widely acclaimed as one of the best in any video game. And why not have more Chrono Trigger music? A fully licensed, 75-track tribute is now downloadable through iTunes and LOUDR.

The album is named Chronicles of Time and was produced by Nate Horsfall, the same person who produced another tribute album to Secret of Mana. Over a hundred artists worked together to complete the albums enormous track list, giving the album its varied sound through many interpretations and genres.