Palworld is eating Pokémon’s lunch, and rightfully so

Overnight and stellar success Palworld is quite literally taking the gaming world by storm, and in more ways than one. Whether it be its astronomical sales records and popularity or its controversial similarities to Pokémon, the fact remains that it’s more than just a Pokémon clone. Gamers and Pokémon fans alike deserve great games to play, and the Pokémon franchise has failed to produce something that isn’t mediocre or just another entry into the series as of late. I hate to say it, but Pokémon games and the fans seem to be OK with the current way of things, the sales numbers don’t lie either. But what happens when you release a game in the open world survival/crafting genre and add those token Pokémon elements? You get Palworld, a solid game that was a surprise to me and many other gamers. It has been dubbed “Pokémon, but with guns” which I find to be a bit reductive as it shares more of its DNA with games like Ark: Survival Evolved, Rust and even Minecraft. While there are guns in the game, and “Pals” (the monsters you capture, raise and train) that can wield them, that feature is not as prominent as you may think, only a few of the Pals actually use them. That is not to say that the Pokémon-like elements are shoved aside in favor of its survival elements because I would say that they are quite equal in nature and complement each other quite well. So, in a nutshell, you explore a vast world, capture Pals, base build, hunt, battle foes with your Pals, conquer towers (Palworld’s version of gyms) and much more. The game is in early access at the moment, so it’s reasonable to assume that they will add more things to this game in the future before it is considered a full release. I will say that Palworld has released in a much better state than Pokémon Scarlet/Violet did. At first glance or even a second, it’s reasonable to say that main entries into the Pokémon franchise have not changed all that much since the very first installments, Pokémon Red and Blue. Rarely does the mainline series see something truly different, so that’s why Pokémon Legends: Arceus, Snap, Unite and Go feel slightly refreshing and give Pokémon some hope, but it’s not enough. Traditional Pokémon games have grown as stagnant as the yearly sports sims and Call of Duty of games. Nintendo has failed to give Pokémon fans something they truly deserve, and that’s why Palworld flourishes so easily and why it’s so successful. Imagine, if the traditional Pokémon games were not limited to the same basic formula it has relied upon for years. What if they took a strong pivot into another genre that included the roots it has stuck to all this time? You might arrive at something like Palworld. Or what if they just ditched it all together and dove into the simulation aspect: what if you could build and manage a Pokémon hospital? What if you could start a Pokémon farm of sorts and become a breeder? Or make a game where you’re not the same kid destined to be the best Pokémon trainer in the land and let them choose to be the bad guy for once? Just some ideas, all of which sound immediately more enticing than going around some forest for the 93rd time looking for a shiny Pikachu. I hope this is Nintendo’s and The Pokémon Company’s wake up call as well Pokémon fans out there that if you strive to do something different and use the potential of your franchise, you might get something cool. I’m not saying stop making traditional Pokémon games, but I am saying we are well overdue for the “Skyrim, but with Pokémon.” Palworld is currently available on Steam and Xbox platforms

Slipstream is pretty awesome

Steam has plenty of games on it and it’s pretty easy to miss a new release in the shuffle. Especially ones sporting pixel art. So, when a cool game like Slipstream gets released, something needs to be said.

https://youtu.be/8yhxJiFCMgM

The obvious comparison is Sega’s Out Run and rightfully so. The sense of speed and drifting functions are nailed pretty well. The game comes with a handful of modes and tracks, all of which bring back a classic arcade racing style.

Presentation wise, the graphics highlight the 16-bit era and the controls are fluid and responsive with a gamepad. By far the best thing about Slipstream is its music. There are a ton of burning hot tracks that feel super awesome when you’re cruising, almost as if ansdor knew people would be listening to the soundtrack on a cool evening driving with top down in Miami Beach.

Don’t be shy, pick this up on Steam.

Chrono Trigger surprisingly releases on Steam! But…

I would be saying hooray! …But, this may not be the exact release you want. So, how could you release Chrono Trigger and mess it up? Well, maybe it has some annoying load times like the US PlayStation release?

Let’s not start with the negatives out right, but the good things the Steam version does.

  • It’s out on the PC, for everybody!
  • Extra dungeons from the DS port (arguably the best version right now)
  • Gamepad support
  • Autosaves
  • Other Steam goodies like trading cards, if you’re into that

So no, the load times aren’t an issue. But probably the main gripe everyone is going to have is this:

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I mean, look at it! This is not the Chrono Trigger I remember. Sure, the interface is not my favorite, in fact I could probably deal with the new menus and be fine. However, two other things stand out. The font is ugly. It straight up does not fit the feel of the game. It’s huge, plain and out of place. Like the font itself is too modern looking for its own good.

Second is the graphics filter. You can tell the graphics are smoothed out in the Steam release, which initially isn’t a turn off, but the more I played it, the more it felt like I was looking at a blurry painting. The Steam release has some different colors, objects and a few other noticeable changes. For comparison, here’s a screenshot of what it should look like on the Super Nintendo.

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At the very least, we got Chrono Trigger, again. Not exactly in the best form, but at least we got it. And I can’t not recommend this game to someone who hasn’t played it or doesn’t have another medium to play it on.

Iconoclasts looks awesome

When I first saw the trailer for Iconoclasts I was immediately enthralled by the art style. Then the gameplay, then the music. So, by the end of the trailer I asked myself: “What is this game?”

Iconoclasts is a game by Joakim Sandberg (Konjak). It’s obviously a 2D action-platformer featuring various characters. But what else? The gameplay looks fast-paced with some cool looking puzzles and super stylized cinemas. I’m a big fan of the retro pixel art look and this game is hitting all the right notes with its graphics and gameplay.

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It’s worth mentioning that Sandberg has been working on this for a many years, since about 2009, basing the game on a project he created back in 2007 called Ivory Springs. So, it’s been a long road for him and the work looks like its been well manifested. This is the work of one man!

Iconoclasts will be available on January 23, 2018 for PlayStation 4, Vita and Steam.